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Ancient
Ancient Radar — Delta Force: Hawk Ops
Ancient Radar — Delta Force: Hawk Ops
Status:
testing
Setup guide
1 / 11
Compatibility
Windows
10
(all)
/
11
(all)
Processor
All
Graphics card
All
Launchers
Official launcher, Steam, Garena, WeGame, Epic Games
HWID Spoofer
No built-in
Features
Players
Enemies and teammates in real time
Different markers for alive, knocked and dead players
Nickname
Weapon in hand
Ammo: current and maximum
Health, including health while knocked
Helmet and body armor level
Kill count
Team ID and squad ID
Distance to each target
Facing direction
Marker for a target on the floor above or below you
Own color for targets in line of sight
Enemies from the same team share a color automatically
Correct position while a player is in a vehicle
AI and bosses
Regular AI enemies
Bosses
Knocked and dead AI
Weapon the AI is holding
Loot
Shown on Operations maps only
Categories: Weapons, Attachments, Ammo, Resources, Consumables, Keycards, Mandelbrick, Backpacks, Helmets, Body armor, Chests, Dead bodies, Computers, Containers, Safes
Unknown items as a category of their own, for diagnostics
Every category turns on and off separately
Container type on the label: Dead Drop, Box, Container
Item names
Value of an item or a container
Rarity filter from 1 to 6: Common, Uncommon, Rare, Purple, Gold, Red
Minimum price filter
Global max distance (0 means unlimited)
Distance limit, color and text size per category
Separate settings for items and for containers
Loot filtered by floor
Maps
22 Delta Force maps
Current map detected automatically or picked by hand
Several floors and map layers
Ignore floors: separately for players and for loot
Exact affine calibration of the world to the map
Built-in calibration tool for new maps, hidden on maps that are already calibrated
Relative coordinates on maps that are not calibrated yet
Loot switches off by itself on maps where it should not appear
Radar controls
Follows your own player
Free map movement with a mouse or a touchscreen
Recenter on yourself in one click
Map rotation by the way you face (optional)
Zoom with buttons, the mouse wheel or touch gestures
Fullscreen mode
Bottom control panel that collapses
Icon and text size
Your own direction and field of view on the map
Colors
Enemies, team, AI and bosses
Own colors for dead, knocked and visible enemies and AI
Rarity colors, separately for items and for containers
Use category colors for loot
Interface
Radar link you can share
Counters for players, AI and loot
Client connection status
Notice when the client is not in a match
Settings stored in the browser
Russian, English and Chinese
Works on desktop and on mobile devices