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Arcane Full — PUBG: Battlegrounds

Status:
undetected
Setup guide
1 / 10
Arcane menu for PUBG Full cycling through Aimbot with per-weapon tabs, Entity, World drops, vehicles and projectiles, Items with Smart Loot and Miscellaneous with rapid fire marked Risk
Snowy PUBG forest with Arcane Full: a deathbox contents list near the School area

Compatibility

Windows
10
(all)/
11
(all)
Processor
All
Graphics card
Nvidia/AMD
Launchers
Steam, Kakao
Streamproof
yes
HWID Spoofer
Built-in
Note

On laptops, you will need to disable the integrated GPU.

Features

  • Aimbot

    • Ability to customize each weapon type separately: (AR, DMR, SR...)
    • Target list: (Players, Bots, Vehicles, Molotovs, Teammates), everything the aim can lock onto in one place
    • Bone selection method: (Selected bone, Closest bone)
    • Target bone: (Head, Neck, Body, Pelvis), several can be picked at once, and if all of them are covered the aim moves to another visible bone
    • Type: (On hold, Always)
    • Keybind
    • Force Aim Key: keeps aiming at the target even when the visibility check fails
    • In scope
    • Lock target
    • Target Switch Delay
    • Aim on knocked
    • Vehicle Wheel aiming: aim at vehicle wheels
    • Shift to head
    • Prediction
    • Prediction cross: the aim holds on it instead of chasing a moving target
    • Panzerfaust aimbot
    • Panzerfaust prediction line
    • Molotov aimbot: leads the bottle in flight and bursts it in mid-air
    • Recoil control system: compensates for the actual kick of the weapon
    • No Recoil with an adjustable compensation percentage
    • No sway
    • Sway setting
    • Adaptive FOV
    • Draw FOV Border
    • Draw FOV Background
    • Smoothness
    • Humanization with adjustable strength
    • Visibility check
    • Perfect Visibility Check (Raycast): line of sight traced with a raycast
    • Max distance
  • Triggerbot

    • Settings for each weapon class
    • Full-auto weapons keep firing while the barrel is on the enemy model, the rest fire single shots
    • Prediction for moving targets: prediction point and barrel circle
    • Hit zone: (Any, Head, Head & Body)
    • Visibility check
    • Reaction delay
    • Hold time
    • Cooldown
    • Model depth
  • Exploits

    • Silent Aimbot (Beta): shots land on the target while your crosshair stays put
    • Activation chance: how often Silent Aimbot kicks in, set by you
    • FOV Size, set in the Silent section
    • Silent Zone: custom colors, fill, line and thickness
    • Weapon Skin Changer: reworked tab, every skin shown with its own picture
  • Projectile Exploits

    • Separate settings for each grenade type
    • Trajectory: (Frag, Flash, Molotov, Smoke, Blue Zone), counting bounces and rolls; a Molotov breaks on the first impact
    • Underhand throws are supported by the trajectory, Throw Guide and Grenade Aim
    • Display mode per grenade: (Line Only, Zone Only, Line & Zone)
    • Zone Type and Zone Style settings
    • Separate colors for the trajectory line and the zone
    • Blast Zone with target status: (HIT, KILL, COVER, FIRE, ZONE, FLASH)
    • The zone follows terrain and walls, and its parts hidden behind obstacles are highlighted
    • Auto Release for Frag and Flash (temporarily unavailable)
    • Flashbang timed to its real 2.5-second fuse
    • Throw Assist
    • Release Hint: (HOLD, RELEASE, LATE)
    • Only When Aiming
    • Aim Guide: where to point the camera, works even with the trajectory hidden
    • Target lock while winding up, next target hotkey, separate distance
    • Grenade Aimbot: picks the throw angle itself and leads moving targets
  • ESP (players)

    • ESP Style: (With background, No background)
    • Bounding box: (Box, Corner)
    • Fill box: (Static, Gradient)
    • Glow: players highlighted with a glowing outline
    • Skeleton: (Draw head circle, Fade with distance, Thickness)
    • View line: (Start color, End color)
    • Line to enemy: (Color, Position)
    • Aiming at You: indicator of a player aiming directly at you, Aim Tolerance (30 to 250 cm), its own color not affected by bot or team colors
    • Health bar: (Static, Health based, Gradient), can be placed on any side of the box and turns vertical or horizontal depending on its position
    • Knocked Health: the real knock health as text under the box and a bar next to it, bar style (Static, Health based, Gradient)
    • Helmet and Vest bars: can be placed on any side of the box, vertical or horizontal depending on position, colors by armor level (1, 2, 3), level and remaining durability as text
    • Damage Indicator: dealt damage floats over the player as "-N", quick hits on the same target add up into one number
    • Damage Indicator settings: position (Over Head, Above ESP), size, duration, color
    • Current weapon: (Ammo count, Is reloading)
    • Weapon display: (Text, Icon, Icon with name), with Weapon icon size and Weapon icon outline in its own color
    • Name
    • Level
    • Spectators
    • Kills
    • Team ID
    • Distance
    • Show equip: image cells instead of a text list, Helmet, Vest and Backpack with durability, every carried weapon with current magazine ammo
    • Equipment Display: (On Screen, Above Player), panels at the top of the screen with a line to the player or compact cells above the player ESP
    • Equipment Target: (Closest to Crosshair, Aimed Player Only), adjustable target radius, Players at Once (up to 5)
    • Panels Layout: (Column, Side by Side), Panels per Row
    • Show bot
    • Show knocked
    • Show teammates
    • Last dormant position: last known spot of a player who dropped out of render range
    • Team colors
    • Visibility check
    • Max distance
    • ESP preview in the menu: see how your ESP settings look before entering a match
    • ESP Layout Editor: move text, icons and bars around the box (Top, Bottom, Left, Right), reorder them on each side and combine on one line (Nickname + Distance + Kills)
    • Layout fine-tuning: Shift while dragging moves an element by pixels, right-click resets its position, Reset Layout button
  • ESP (world)

    • Airdrop: crate marker with name and distance above it, contents below, drawn in the Deathdrop style
    • Deathdrop
    • Show items inside
    • Item display: (Picture, Text, Picture & Text), Picture source: (Image, Font), colored pictures or white icons
    • Contents: (Always, Hovering)
    • Hovering settings in the HUD section: (Enable, Radius, Show circle), shared by all hover displays
    • Glow: items highlighted with a glowing outline
    • Picture outline: (Contour, Box), outline style (Static, Rainbow)
    • Max distance
  • ESP (vehicle)

    • Ground vehicles
    • Water vehicles
    • Air vehicles
    • Transport Plane
    • Sanhok Loot Truck with its own Health, Distance and Range settings
    • Vehicle Boxes: (2D, 3D), style (Box, Corner), Fill, Wheel Boxes, Front Side Highlight
    • Glow: vehicles highlighted with a glowing outline
    • Information: (Health, Fuel, Distance)
    • Max distance
  • ESP (projectile)

    • Name
    • Distance
    • Indicator: fuse ring and seconds left
    • Separate display and color settings: (Frag, Flash, Molotov, Smoke, Blue Zone)
    • Danger zone circle around a landed grenade
    • Max distance
  • Radar

    • Big Map Radar: players drawn on the full-size map
    • Minimap Radar: the same players on the minimap
    • Nickname and team number next to each player
    • View direction, with a line showing where each player is looking
    • Minimap prediction for Panzerfaust and Mortar shots
    • Items on the Big Map and Minimap radars: Item Style (Text Only, Picture Only, Picture with Item Name), Item Picture Source (Font Icon with Item Color, Full-Color Image)
    • Projectiles on the Big Map and Minimap radars: color by type, effect radius, seconds left
    • Projectile Style: (Dot, Font Icon with Grenade Color, Full-Color Image), grenade icons instead of plain dots, fuse timer for Frag and Flash
    • Transport Plane with its flight path across the map
    • Sanhok Loot Truck
    • Icon Size: from 8 to 48 px
  • Items filter

    • Ability to search for items in a table for more convenient item search
    • Picture of every item in the filter table
    • Ability set-up color for each item in game
    • Ability to show only selected items
  • Smart loot

    • Smart weapon (Beta)
    • Smart equipment
    • Smart attachment
    • Weapon rating selector
    • Grenades count: (Frag, Smoke, Molotov, Flash)
    • Medicine count: (First aid kit, Med kit, Painkiller, Adrenaline, Energy drink, Bandage)
    • Ammo count: (5.56mm, 7.62mm, 9mm, 12 Gauge, 45.ACP, Bolt)
    • The program allows you to specify the desired number of items in your inventory. Once this number is reached, the item will no longer be displayed on the ESP.
  • Misc

    • Spectators count
    • Rapid fire (Risk)
    • Vehicle speed: while the key is held, your vehicle smoothly speeds up in its driving direction, adjustable max speed (up to 200 km/h) and acceleration
  • Battle Mode

    • Keybind
    • Hide players
    • Hide items
    • Hide deathdrops
    • Hide airdrops
    • Hide vehicles
    • Hide projectile
  • Settings

    • Menu keybind
    • Unload keybind
    • DPI Scale
    • FPS Limit
    • Theme: (Murky, Sunny)
    • Watermark
    • Language: (EN, RU, CN)
    • Detachable tabs and sub-tabs: drag a tab or sub-tab outside the menu to open it in a separate window and configure it independently
    • Detached windows: moved and resized freely, several open at once, returned to the menu with X or by dragging back onto the tab list
  • Config

    • Create config
    • Load config
    • Rename config
    • Delete config