On laptops, you will need to disable the integrated GPU.
Features
Aimbot
Ability to customize each weapon type separately: (AR, DMR, SR...)
Target list: (Players, Bots, Vehicles, Molotovs, Teammates), everything the aim can lock onto in one place
Bone selection method: (Selected bone, Closest bone)
Target bone: (Head, Neck, Body, Pelvis), several can be picked at once, and if all of them are covered the aim moves to another visible bone
Type: (On hold, Always)
Keybind
Force Aim Key: keeps aiming at the target even when the visibility check fails
In scope
Lock target
Target Switch Delay
Aim on knocked
Vehicle Wheel aiming: aim at vehicle wheels
Shift to head
Prediction
Prediction cross: the aim holds on it instead of chasing a moving target
Panzerfaust aimbot
Panzerfaust prediction line
Molotov aimbot: leads the bottle in flight and bursts it in mid-air
Recoil control system: compensates for the actual kick of the weapon
No Recoil with an adjustable compensation percentage
No sway
Sway setting
Adaptive FOV
Draw FOV Border
Draw FOV Background
Smoothness
Humanization with adjustable strength
Visibility check
Perfect Visibility Check (Raycast): line of sight traced with a raycast
Max distance
Triggerbot
Settings for each weapon class
Full-auto weapons keep firing while the barrel is on the enemy model, the rest fire single shots
Prediction for moving targets: prediction point and barrel circle
Hit zone: (Any, Head, Head & Body)
Visibility check
Reaction delay
Hold time
Cooldown
Model depth
Exploits
Silent Aimbot (Beta): shots land on the target while your crosshair stays put
Activation chance: how often Silent Aimbot kicks in, set by you
FOV Size, set in the Silent section
Silent Zone: custom colors, fill, line and thickness
Weapon Skin Changer: reworked tab, every skin shown with its own picture
Projectile Exploits
Separate settings for each grenade type
Trajectory: (Frag, Flash, Molotov, Smoke, Blue Zone), counting bounces and rolls; a Molotov breaks on the first impact
Underhand throws are supported by the trajectory, Throw Guide and Grenade Aim
Display mode per grenade: (Line Only, Zone Only, Line & Zone)
Zone Type and Zone Style settings
Separate colors for the trajectory line and the zone
Blast Zone with target status: (HIT, KILL, COVER, FIRE, ZONE, FLASH)
The zone follows terrain and walls, and its parts hidden behind obstacles are highlighted
Auto Release for Frag and Flash (temporarily unavailable)
Flashbang timed to its real 2.5-second fuse
Throw Assist
Release Hint: (HOLD, RELEASE, LATE)
Only When Aiming
Aim Guide: where to point the camera, works even with the trajectory hidden
Target lock while winding up, next target hotkey, separate distance
Grenade Aimbot: picks the throw angle itself and leads moving targets
ESP (players)
ESP Style: (With background, No background)
Bounding box: (Box, Corner)
Fill box: (Static, Gradient)
Glow: players highlighted with a glowing outline
Skeleton: (Draw head circle, Fade with distance, Thickness)
View line: (Start color, End color)
Line to enemy: (Color, Position)
Aiming at You: indicator of a player aiming directly at you, Aim Tolerance (30 to 250 cm), its own color not affected by bot or team colors
Health bar: (Static, Health based, Gradient), can be placed on any side of the box and turns vertical or horizontal depending on its position
Knocked Health: the real knock health as text under the box and a bar next to it, bar style (Static, Health based, Gradient)
Helmet and Vest bars: can be placed on any side of the box, vertical or horizontal depending on position, colors by armor level (1, 2, 3), level and remaining durability as text
Damage Indicator: dealt damage floats over the player as "-N", quick hits on the same target add up into one number
Damage Indicator settings: position (Over Head, Above ESP), size, duration, color
Current weapon: (Ammo count, Is reloading)
Weapon display: (Text, Icon, Icon with name), with Weapon icon size and Weapon icon outline in its own color
Name
Level
Spectators
Kills
Team ID
Distance
Show equip: image cells instead of a text list, Helmet, Vest and Backpack with durability, every carried weapon with current magazine ammo
Equipment Display: (On Screen, Above Player), panels at the top of the screen with a line to the player or compact cells above the player ESP
Equipment Target: (Closest to Crosshair, Aimed Player Only), adjustable target radius, Players at Once (up to 5)
Panels Layout: (Column, Side by Side), Panels per Row
Show bot
Show knocked
Show teammates
Last dormant position: last known spot of a player who dropped out of render range
Team colors
Visibility check
Max distance
ESP preview in the menu: see how your ESP settings look before entering a match
ESP Layout Editor: move text, icons and bars around the box (Top, Bottom, Left, Right), reorder them on each side and combine on one line (Nickname + Distance + Kills)
Layout fine-tuning: Shift while dragging moves an element by pixels, right-click resets its position, Reset Layout button
ESP (world)
Airdrop: crate marker with name and distance above it, contents below, drawn in the Deathdrop style
Deathdrop
Show items inside
Item display: (Picture, Text, Picture & Text), Picture source: (Image, Font), colored pictures or white icons
Contents: (Always, Hovering)
Hovering settings in the HUD section: (Enable, Radius, Show circle), shared by all hover displays
Sanhok Loot Truck with its own Health, Distance and Range settings
Vehicle Boxes: (2D, 3D), style (Box, Corner), Fill, Wheel Boxes, Front Side Highlight
Glow: vehicles highlighted with a glowing outline
Information: (Health, Fuel, Distance)
Max distance
ESP (projectile)
Name
Distance
Indicator: fuse ring and seconds left
Separate display and color settings: (Frag, Flash, Molotov, Smoke, Blue Zone)
Danger zone circle around a landed grenade
Max distance
Radar
Big Map Radar: players drawn on the full-size map
Minimap Radar: the same players on the minimap
Nickname and team number next to each player
View direction, with a line showing where each player is looking
Minimap prediction for Panzerfaust and Mortar shots
Items on the Big Map and Minimap radars: Item Style (Text Only, Picture Only, Picture with Item Name), Item Picture Source (Font Icon with Item Color, Full-Color Image)
Projectiles on the Big Map and Minimap radars: color by type, effect radius, seconds left
Projectile Style: (Dot, Font Icon with Grenade Color, Full-Color Image), grenade icons instead of plain dots, fuse timer for Frag and Flash
Transport Plane with its flight path across the map
Sanhok Loot Truck
Icon Size: from 8 to 48 px
Items filter
Ability to search for items in a table for more convenient item search
Picture of every item in the filter table
Ability set-up color for each item in game
Ability to show only selected items
Smart loot
Smart weapon (Beta)
Smart equipment
Smart attachment
Weapon rating selector
Grenades count: (Frag, Smoke, Molotov, Flash)
Medicine count: (First aid kit, Med kit, Painkiller, Adrenaline, Energy drink, Bandage)
Ammo count: (5.56mm, 7.62mm, 9mm, 12 Gauge, 45.ACP, Bolt)
The program allows you to specify the desired number of items in your inventory. Once this number is reached, the item will no longer be displayed on the ESP.
Misc
Spectators count
Rapid fire (Risk)
Vehicle speed: while the key is held, your vehicle smoothly speeds up in its driving direction, adjustable max speed (up to 200 km/h) and acceleration
Battle Mode
Keybind
Hide players
Hide items
Hide deathdrops
Hide airdrops
Hide vehicles
Hide projectile
Settings
Menu keybind
Unload keybind
DPI Scale
FPS Limit
Theme: (Murky, Sunny)
Watermark
Language: (EN, RU, CN)
Detachable tabs and sub-tabs: drag a tab or sub-tab outside the menu to open it in a separate window and configure it independently
Detached windows: moved and resized freely, several open at once, returned to the menu with X or by dragging back onto the tab list